a strategic game aims to reach net-zero emissions by 2050
Project Deliverable
Game Design
Game Mechanic
UI/UX
3D Assets
My Role
Research
3D Modeling
Scene Rendering
Team
Annie Xu
Alex Larson
Haowen Bao
Kit Chen
Timothy Chong
Instructor
Dargan Frierson
Game Context
Terra Futura is a strategic game aims to reach net-zero emissions by 2050. EarthGames Studio is working with Eric Holthaus on global strategy game about climate change, and this game is designed to be played on his book tour next year.
Terra Futura has similar concept from game like Civilization or Stellaris, but not about colonialism, war, or economic success. This game is built on real data/models, but where people aren't just statistics. We introduced happiness as one of the metrics to measure the outcome of players’ action.
Research
Global Warming of 1.5ºC
The Special Report on Global Warming of 1.5°C was approved by the IPCC on Saturday in Incheon, Republic of Korea. It will be a key scientific input into the Katowice Climate Change Conference in Poland in December, when governments review the Paris Agreement to tackle climate change.
link to ipcc research on Global Warming of 1.5ºC
Happiness =
social support + log(GDP) + life expectancy + freedom to make choices + generosity + lack of corruption
Data Collections
Game Stat
3D Assets
I modeled most 3D objects here using Blender.
These models are made in Low Poly due to performance scaling.
Sea Wall, Wetland, House,
School, Skyscraper,
Shelter, Temple
Coal plant, Gas plant, Hydro, Nuclear plant, Solar panel
Drought, Flood, Heatwave, Trees
Game Play
Interface
Project Takeaway
Game is a great way to Introduce the severity of global warming to players.
It is important to keep all 3D assets low poly since there’s hundreds of objects in game.
What’s next?
More game play testing with different players.
refine the game dynamics and mechanics.
Thanks for reading!